Programming Vertex, Geometry, and Pixel Shaders by Wolfgang Engel, et al.

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Programming Vertex, Geometry, and Pixel Shaders by Wolfgang Engel, et al.

Ebook Details

Author
Wolfgang Engel, et al.
Publisher
2011
ISBN/ASIN
1584505133
Size
6.1MB
Format
PDF
Number of pages
423

This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Intended for people that have some background in DirectX8 or DirectX9 programming.

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