Free Game Programming ebooks. Categorized directory of free Game Programming books. Read online or download free ebooks in different formats.
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Programming Vertex, Geometry, and Pixel Shaders by Wolfgang Engel, et al.
 
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Ebook Details

Author
Wolfgang Engel, et al.
Publisher
2011
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Intended for people that have some background in DirectX8 or DirectX9 programming.
BlitzMax
 
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Ebook Details

Publisher
Wikibooks 2010
BlitzMax is a computer programming language based on the popular BASIC programming language. BlitzMax code is first converted to a low level assembler format, which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
Creating a Simple 3D Game with XNA
 
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Ebook Details

Publisher
Wikibooks 2010
This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
Beginning C++ Through Game Programming by Michael Dawson
 
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Ebook Details

Author
Michael Dawson
Publisher
Course Technology PTR 2010
If you're ready to jump into the world of programming for games, Beginning C++ Game Programming will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals.
Learning to Draw Basic Graphics in C++ by Michael Morrison
 
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Author
Michael Morrison
Publisher
InformIT 2004
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Clear, practical lessons based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
Pro Java 6 3D Game Development by Andrew Davison
 
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Pro Java 6 3D Game Development (PJ3D) explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course at...
Blender 3D: Noob to Pro
 
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This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
Blender Basics: Classroom Tutorial Book by James Chronister
 
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Ebook Details

Author
James Chronister
Publisher
2009
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
Strategy Game Programming by Martin Fierz
 
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Ebook Details

Author
Martin Fierz
Publisher
2005
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.
 
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Ebook Details

Author
Peter Jay Salzman, Frederic Delanoy
Publisher
2004
Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration. This document is a stepping stone to get the most common problems resolved and to
39 results - showing 1 - 10
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