Graphics & Multimedia Books - Free eBooks Directory
Free Graphics & Multimedia ebooks. Categorized directory of free Graphics & Multimedia books. Read online or download free eBooks in different formats.
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188
Ebook Details
Author
Wolfgang Engel, et al.
Publisher
2011
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10.
Free eBooks
78
Ebook Details
Author
Dave Shreiner
Publisher
Addison-Wesley Professional
The book provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. You will find clear explanations of OpenGL functionality and many
Free eBooks
54
Ebook Details
Author
Dave Shreiner
Publisher
Addison-Wesley Professional
The book provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. You will find clear explanations of OpenGL functionality and many
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59
Ebook Details
Author
James Chronister
Publisher
2009
Free eBooks
52
Ebook Details
Author
James D. Murray, William vanRyper
Publisher
O'Reilly 1996
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files.
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55
Ebook Details
Author
Bret Victor
Publisher
worrydream.com 2006
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity, of which interactivity is the last resort. The intent is to introduce a 'unified theory' of information software design.
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52
Ebook Details
Author
Nobuhiko Mukai
Publisher
InTech 2012
The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for...
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51
Ebook Details
Author
Jason L. McKesson
Publisher
2011
What this book offers is beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up. This book also covers some important material that is often neglected or otherwise relegated to 'advanced' concepts.